Blackjack Basic Strategy Chart & Guide

Basic strategy is the mathematically derived set of plays that minimizes the house edge in blackjack. Played perfectly, it cuts the casino's advantage to roughly 0.5% or less in a standard 3:2 game; gut-feel play gives away several times that. Every entry in the charts below is the action with the highest expected value for that hand, averaged over all possible cards to come.

Still, every chart is an approximation: it is computed for one fixed rule set and a fresh shoe, and stops being optimal the moment either changes. The charts below assume the most common rules: 4-8 decks, dealer stands on soft 17, double after split allowed, late surrender available.

Blackjack Oracle exists because of that gap. The engine behind our calculator, simulator, and daily challenge doesn't look plays up in a table — it exhaustively solves every way the hand can play out for your exact shoe composition and casino rules, making the answer 100% mathematically accurate for the game you're actually playing.

How to Read the Charts

HHit
SStand
DDouble, else hit
DsDouble, else stand
PSplit
PhSplit if double after split allowed, else hit
RhSurrender, else hit

Hard Totals

Hands without an ace counted as 11. Your total is on the left, the dealer's upcard along the top.

Your Hand2345678910A
8 or lessHHHHHHHHHH
9HDDDDHHHHH
10DDDDDDDDHH
11DDDDDDDDDH
12HHSSSHHHHH
13SSSSSHHHHH
14SSSSSHHHHH
15SSSSSHHHRhH
16SSSSSHHRhRhRh
17+SSSSSSSSSS

Soft Totals

Hands with an ace counted as 11. Soft hands can't bust on the next card, which makes aggressive doubling correct far more often.

Your Hand2345678910A
A,2 (soft 13)HHHDDHHHHH
A,3 (soft 14)HHHDDHHHHH
A,4 (soft 15)HHDDDHHHHH
A,5 (soft 16)HHDDDHHHHH
A,6 (soft 17)HDDDDHHHHH
A,7 (soft 18)SDsDsDsDsSSHHH
A,8 (soft 19)SSSSSSSSSS
A,9 (soft 20)SSSSSSSSSS

Pairs

Splitting is often — but not always — the right play. Several entries depend on whether the table allows doubling after a split.

Your Pair2345678910A
A,APPPPPPPPPP
10,10SSSSSSSSSS
9,9PPPPPSPPSS
8,8PPPPPPPPPP
7,7PPPPPPHHHH
6,6PhPPPPHHHHH
5,5DDDDDDDDHH
4,4HHHPhPhHHHHH
3,3PhPhPPPPHHHH
2,2PhPhPPPPHHHH

The Five Rules People Get Wrong Most Often

  1. Always split aces and eights. Two eights against a dealer 10 feels hopeless, but hard 16 is the worst hand in blackjack. Splitting turns one terrible hand into two playable ones.
  2. Never split tens. A made 20 loses only to a dealer 21. Breaking it up trades one of the strongest hands in the game for two merely good starts.
  3. Hit hard 12 against a dealer 2 or 3. Most players stand on any 12 against a "bust card," but a dealer 2 or 3 makes a hand more often than it busts. Stand only when the upcard is 4, 5, or 6.
  4. Double soft 18 (A-7) against 3 through 6. Eighteen feels like a hand to protect, but against a weak dealer upcard the double is worth more than the stand.
  5. Surrender hard 16 against 9, 10, or ace (unless it's a pair of 8s, which you split). When every way of playing a hand loses more than half your bet on average, giving up half is the profitable choice.

How Casino Rules Change the House Edge

The rule placard changes the house edge far more than most players realize. A 6:5 payout alone costs more than every other bad rule below combined. Approximate effects, relative to a standard multi-deck 3:2 game:

Rule VariationEffect on House Edge
Blackjack pays 6:5 instead of 3:2+1.39% (avoid these tables)
Dealer hits soft 17 (H17)+0.22%
No double after split+0.14%
Double restricted to 10 and 11 only+0.18%
Resplitting aces allowed−0.08%
Late surrender allowed−0.08%
Single deck instead of 8 decks−0.48%

Stack enough of the good rules together and the math says the edge can, in principle, cross zero. A generous enough combination hands the player a positive expected value off the top. In practice, casinos rarely (if ever) offer that combination: expect even the best real-world games to keep a small edge of a few tenths of a percent. The realistic route to positive expectation is deck composition, covered in the next section.

You can reproduce these numbers yourself: set any rule combination on the settings page and watch the calculator's expected values shift.

Beyond Basic Strategy: Deck Composition

As cards leave the shoe, the optimal play drifts away from the chart. The classic example is 16 vs 10: the chart says hit (or surrender), yet when the remaining shoe is rich in tens, standing becomes correct. Card counters memorize these "index plays"; the calculator computes them exactly from the remaining deck composition.

The best way to learn is to practice: play the free blackjack simulator with real-time optimal-move feedback, or test yourself with today's daily challenge.